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AR/VR Use Cases

CREATE AN IMMERSIVE AND ENGAGING LEARNING EXPERIENCE FOR STUDENTS WITH AR/VR

Facilitate student engagement,foster creative thinking,immersive learning and acquisition of new skills with Augmented and Virtual Reality Apps development

AR and VR Use Cases in Education
Augmented Reality Classrooms in the education sector: AR use case

Augmented Reality Classrooms

Attract students' attention and encourage them to study by providing animated content in classroom lessons by leveraging technologies such as AR. Include extra information such as a short bio of a person, fun facts, historical data about sites or events and visual 3D models to provide students with a wider understanding of topics

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Explaining Abstract and Difficult Concepts in the Education sector: AR use case

Explaining Abstract and Difficult Concepts

Render objects that are hard to imagine and turn them into 3D models in order to help students grasp abstract and difficult concepts. Translate theoretical materials into real concepts and aid visual learners by employing technologies such as AR

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Performing Homework and Other Assignments in the education industry: AR use case

Performing Homework and Other Assignments

Empower students to scan various elements of books. Facilitate dissemination of texts, audios and videos from teachers by utilizing AR

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Medical Education and Training in Human Anatomy in the education industry: AR use case

Medical Education and Training in Human Anatomy

Create human body models and help medical students to learn anatomy in greater depth by capitalizing technologies such as AR. Provide training opportunities for medical students with the help of simulations and facilitate practicing of surgeries on virtual patients

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Students Learning and Soft Skills Training in the education industry: VR use case

Students Learning and Soft Skills Training

Impart soft skills training to students by leveraging applications such as Virtual-Speech. Provide training on essential communication skills. Offer a platform to students for practicing soft skills on-demand. Deliver feedback on student performance by utilizing features such as speech analysis. Use VR to enhance the experience of students prone to speech anxiety by desensitizing them from a real-life audience

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Distance Learning in the education industry: VR use case

Distance Learning

Reduce high dropout rates associated with online courses by leveraging social VR apps. Empower numerous remote students in diverse locations to feel more connected and less isolated

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Transformation of Lectures into Immersive Learning Experiences in the education sector: VR use case

Transformation of Lectures into Immersive Learning Experiences

Transform lectures into immersive learning experiences by using VR. Help students create models in various subject domains and assist them in visualization of complex concepts

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Collaboration and Group Learning in the education sector: VR use case

Collaboration and Group Learning

Increase collaboration between teachers and students when it comes to distance learning or classroom-based teaching. Allow students to verbally communicate with each other and show body language through avatars. Enable students present in diverse locations to come together, discuss, synthesize and learn from one another with the help of avatars and mapped facial expressions by leveraging technologies such as VR

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Preparing Students for Workplace and Jobs in the education industry: VR use case

Preparing Students for Workplace and Jobs

Equip students with skills around emerging technologies and make them familiar with their creation and implementation through VR courses and VR labs

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Campus Tours in Student Recruitment in the education sector: VR use case

Campus Tours in Student Recruitment

Facilitate virtual tours and offer students the opportunity to explore campuses from the comfort of their homes by employing VR. Expedite decision-making and save time

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Conducting Classroom Lectures in the education sector: VR use case

Conducting Classroom Lectures

Use VR to create an immersive learning experience for field-based subjects and increase the efficacy of learning. Create virtual lecture halls. Enable more engagement and empower students to explore and delve deeper with multimedia hotspots into areas that they would want to explore further

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AR/VR Use Cases

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