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AR/VR Use Cases

CREATE INCREDIBLY IMMERSIVE AND ENTERTAINING EXPERIENCES FOR VIEWERS WITH AR/VR IN MEDIA & ENTERTAINMENT INDUSTRY

Drive immersive music concerts, drive audience engagement in museums, sporting events and amusements parks with the power of AR/VR application development.

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AR VR Use Cases in Media and Entertainment
Real-time Information from Sporting Arenas in Media and Entertainment: AR use case

Real-time Information from Sporting Arenas

Use AR to obtain real-time information on speed and trajectory of balls, weather parameters, players' background and track records at various sporting arenas

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Augmented Music Concerts in Media and Entertainment: AR use case

Augmented Music Concerts

Offer coupons and prizes by leveraging AR-based apps. Point AR-enabled apps on flat surfaces to stream concerts remotely. Guide visitors in concert venues and keep them updated about performances and shows

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AR Driven Advertising in Print Media in Media and Entertainment: AR use case

AR Driven Advertising in Print Media

Utilise 3D models, images, videos in print media by leveraging AR apps. Boost marketing campaigns by incorporating augmented reality into magazines, pamphlets and flyers. Incorporate simple and dynamic 3D animation into 3D models and enhance brand marketing

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Interactive AR Ads in Media and Entertainment: AR use case

Interactive AR Ads

Create emotional connect with customers by employing AR ads. Enable prospective customers to have a truly immersive experience by letting them point their smartphones at AR billboards/hoardings

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AR Films and TV in Media and Entertainment: AR use case

AR Films and TV

Offer information customized to what viewers are already watching on TV. Integrate television programs with relevant web content by using AR and provide the audience, an immersive and entertaining experience

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VR Music Shows and Concerts in Media and Entertainment: VR use case

VR Music Shows and Concerts

Employ VR and 360-degree videos and utilize VR headsets to create a lasting impression about the performance

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Audience Engagement in Amusement Parks in Media and Entertainment: VR use case

Audience Engagement in Amusement Parks

Enable customers to have unique experiences in theme parks. Leverage VR applications and boost customer footfall

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Live Broadcast of Sporting Events in Media and Entertainment: VR use case

Live Broadcast of Sporting Events

Leverage VR to broadcast numerous live sport events in 360-degree formats and provide immersive and engaging experiences to audiences located in various locations across the world

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Audience Engagement in Museums in Media and Entertainment: VR use case

Audience Engagement in Museums

Make exhibitions far more interactive, entertaining and helpful than before. Utilize VR-based applications to attract more visitors

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What you Get:

An overview of different AR/VR use cases across multiple industries where companies can provide rich digital experience to its customers

 

AR/VR Use Cases

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AR/VR Use Cases

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AR/VR Use Cases

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